TL;DR

Senior Audio Programmer (Gamedev): Designing, prototyping, and implementing new audio and music features for a AAA story-driven dark fantasy RPG, focusing on debugging and optimizing audio systems. Focus on implementing runtime audio systems, improving existing audio and music tools, and contributing to cross-team audio tools development.

Location: Warsaw or Remote

Company

Rebel Wolves is a new studio comprised of industry veterans with experience working on critically acclaimed video games, focused on creating games on their own terms.

What you will do

  • Design, prototype, and implement new audio and music features in collaboration with Sound Designers and Technical Sound Designers.
  • Debug and optimize audio and music systems and features.
  • Collaborate with Audio Programmers to implement runtime audio systems and features, as well as necessary workflows.
  • Partner with design, engineering, and Audio Team members to improve existing audio and music tools.
  • Contribute to cross-team audio tools and runtime development.
  • Create documentation and share best practices and technical constraints of audio systems and tools.

Requirements

  • Proficiency in both C++ and Unreal Engine
  • Experience with Audiokinetic Wwise.
  • Proven track record of successfully delivered projects.
  • Open-minded and eager to learn.
  • Excellent communication skills and fluency in English.

Culture & Benefits

  • Cooperation based on a long-term contract.
  • Flexible working hours (core hours 11am - 3pm).
  • Remote work options: partially, or fully remote.
  • Strict no-crunch working environment, based on trust and mutual respect.
  • Modern office located in Ursynów close to the Metro Station.