TL;DR
VFX Artist (Game Development): Create impactful environmental and gameplay effects using particle systems and original textures with an accent on enhancing immersion and supporting player experience. Focus on designing high quality, real-time effects within technical constraints and integrating them into the game engine with gameplay readability.
Location: Office-based in Montreal, Canada
Company
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences.
What you will do
- Collaborate with creative leadership to understand the gameplay vision and set VFX priorities.
- Create environmental and gameplay effects using particle systems and original textures.
- Partner with programming teams to assess needs and contribute to tool development.
- Design effects within technical constraints while maintaining clarity and visual impact.
- Integrate VFX into the game engine with a focus on gameplay readability.
- Iterate on effects using playtest and cross-team feedback, debugging and optimizing as needed.
Requirements
- Demonstrated skills in real-time visual effects creation for gameplay-driven experiences.
- Hands-on experience with 3D workflows, including modeling, texturing, lighting, or image processing.
- Working knowledge of 2D art tools, compositing software, 3D software, and game engines.
- Understanding of art fundamentals such as lighting, composition, proportion, and color theory.
- Familiarity with basic vector math applied to VFX systems.
- Ability to receive feedback and adapt your work iteratively.
Nice to have
- Experience with procedural tools, shader creation, or shader optimization.
Culture & Benefits
- Work in a creative and collaborative environment focused on innovation.
- Contribute to original and memorable gaming experiences for global audiences.
- Iterate on effects based on playtest and community feedback.
