TL;DR

2D/UI Artist (Gamedev): Creating professional graphical assets and interface systems for Space Engineers 2 with an accent on UI/UX principles, iconography, and visual consistency. Focus on designing mockups, splash screens, logos, and promotional materials while iterating on technical constraints to ensure high-quality artistic output.

Location: Based in Prague, Czech Republic with flexibility to work remotely from anywhere.

Keen Software House is an international studio known for developing highly ambitious sandbox engineering games.

What you will do

  • Develop UI elements, mockups, icons, and splash screens for Space Engineers 2.
  • Produce promotional 2D materials based on in-game content.
  • Ensure consistent visual quality across different platforms and resolutions.
  • Collaborate with the Art Lead to iterate on features based on direct feedback.
  • Propose concepts that respect technical limitations and performance constraints.
  • Maintain high artistic standards in composition, typography, and color theory.

Requirements

  • 3+ years of professional experience as a 2D/UI Artist in the video game industry.
  • Advanced proficiency in Adobe Photoshop and Illustrator.
  • Practical experience with Figma.
  • Strong understanding of UI/UX principles for games.
  • Fluent English (spoken & written).
  • Ability to thrive in an autonomous, fast-paced environment with a proactive mindset.

Nice to have

  • Experience in game development prototyping.
  • Strong portfolio showcasing in-game UI systems and interaction layouts.

Culture & Benefits

  • Hybrid work model with the ability to work from home.
  • Modern office in Prague featuring a garden, gym, and private chefs.
  • 5 weeks of paid vacation and flexible sick leave.
  • International team environment with regular social events, game nights, and workshops.
  • Focus on low bureaucracy and fast, ownership-driven decision making.