TL;DR
Lead Audio Designer (Gamedev): Take the lead on audio creation for iconic Supercell games, raising the bar for music and sound design for both new and live games, with an accent on sound design expertise with production responsibilities. Focus on integrating audio design into the development process, creating a collaborative relationship with game teams and external partners.
Location: Onsite in Helsinki, Finland. Relocation assistance available.
Company
Supercell is a games company from Helsinki, Finland, known for creating games like Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars.
What you will do
- Create the best possible music and sound design for our games, overseeing the quality of the work.
- Integrate audio design into the development process, creating a collaborative relationship with game teams and external partners.
- Identify and define technical and tooling audio requirements to our programming teams.
- Assist Supercell teams with any audio/music outsourcing needs.
- Foster a collaborative, quality-driven and sustainable game audio work environment.
Requirements
- Previous games industry experience leading audio creation (mobile or console).
- Ability to produce and compose music in a wide variety of styles and moods.
- Ability to create high quality sound effects supporting and elevating gameplay.
- Working knowledge of DAWs such as Reaper, Cubase, Logic, Ableton Live etc.
- Working knowledge of game audio tech/middleware such as FMOD, Wwise, Unity audio.
- Ability to take feedback and act effectively on it.
Culture & Benefits
- Independent cells and trust are at the core of our culture.
- Providing the compensation, work environment, and resources you need to succeed while having fun along the way.
- Dedicated mobility team and partners will support you throughout your move.
