TL;DR

Staff Software Engineer (Game Development): Develop and lead technical direction within the Unreal Ecosystem, focusing on gameplay features, runtime performance, tooling, and CI/CD. Focus on driving multi-team projects, mentoring engineers, and solving complex technical challenges in large-scale game development environments.

Company

Riot Pixels is a product company focused on creating player-centric gaming experiences with a collaborative and inclusive culture.

What you will do

  • Write high-quality, maintainable code and set engineering standards.
  • Lead technical direction and advise leadership on system component decisions.
  • Manage and execute long-term projects across multiple teams.
  • Break down complex problems, identify risks, and communicate trade-offs.
  • Develop infrastructure, automation, release pipelines, and developer tooling for the Unreal Ecosystem.
  • Mentor senior engineers and promote Riot values within teams.

Requirements

  • 5+ years of software engineering experience
  • Expertise in C++ and mobile development
  • Experience with modern video game engines and large codebases
  • Strong debugging, profiling, and optimization skills
  • Ability to collaborate across disciplines and large teams

Nice to have

  • Experience with Unreal Engine
  • Experience building online games
  • Experience with console development

Culture & Benefits

  • Open paid time off policy and flexible work schedules.
  • Medical, dental, and life insurance coverage.
  • Parental leave for employees and their families.
  • 401k plan with company match.
  • Focus on work/life balance and collaborative team environment.