TL;DR
Staff Software Engineer (Game Development): Develop and lead technical direction within the Unreal Ecosystem, focusing on gameplay features, runtime performance, tooling, and CI/CD. Focus on driving multi-team projects, mentoring engineers, and solving complex technical challenges in large-scale game development environments.
Company
Riot Pixels is a product company focused on creating player-centric gaming experiences with a collaborative and inclusive culture.
What you will do
- Write high-quality, maintainable code and set engineering standards.
- Lead technical direction and advise leadership on system component decisions.
- Manage and execute long-term projects across multiple teams.
- Break down complex problems, identify risks, and communicate trade-offs.
- Develop infrastructure, automation, release pipelines, and developer tooling for the Unreal Ecosystem.
- Mentor senior engineers and promote Riot values within teams.
Requirements
- 5+ years of software engineering experience
- Expertise in C++ and mobile development
- Experience with modern video game engines and large codebases
- Strong debugging, profiling, and optimization skills
- Ability to collaborate across disciplines and large teams
Nice to have
- Experience with Unreal Engine
- Experience building online games
- Experience with console development
Culture & Benefits
- Open paid time off policy and flexible work schedules.
- Medical, dental, and life insurance coverage.
- Parental leave for employees and their families.
- 401k plan with company match.
- Focus on work/life balance and collaborative team environment.
