TL;DR
Level Artist (Gamedev): Shaping immersive and visually captivating game environments with an accent on gameplay readability, player navigation, and visual storytelling. Focus on maintaining visual quality, optimizing levels for performance, and collaborating within a multidisciplinary team.
Company
AMC Studio is the one-stop creative agency for the game-dev industry.
What you will do
- Compose and dress environments to support gameplay readability, player navigation, and visual storytelling.
- Maintain visual quality and consistency of levels according to the project's quality bar and art direction.
- Integrate environment assets and textures into the level.
- Optimize levels for performance in collaboration with Tech Art and Design.
- Support bug fixing and visual polish throughout production and testing.
- Verify level quality in engine and make necessary improvements.
Requirements
- Understanding of architectural and natural environment composition, scale, and structure.
- Knowledge of gameplay readability, player navigation, and visual guidance principles.
- Experience optimizing levels for real-time engines.
- Strong modeling skills for modular environment assets.
- Experience with Maya and/or Blender.
- Proficiency in Unreal Engine or similar real-time engines.
Nice to have
- Knowledge of material optimization techniques for real-time engines.
- Basic understanding of lighting principles and experience adjusting lighting in real-time engines.
- Experience with procedural tools such as Houdini is a plus.
- Experience working on shipped titles.
Culture & Benefits
- Being part of an international team of experts.
- Integral part of the local star-team, immersed in a people-oriented culture.
- Opportunities for professional growth within the Keywords Studios Group.
- Working and hanging out with a team of dedicated and fun-loving people.
