TL;DR

Level Artist (Gamedev): Shaping immersive and visually captivating game environments with an accent on gameplay readability, player navigation, and visual storytelling. Focus on maintaining visual quality, optimizing levels for performance, and collaborating within a multidisciplinary team.

Company

AMC Studio is the one-stop creative agency for the game-dev industry.

What you will do

  • Compose and dress environments to support gameplay readability, player navigation, and visual storytelling.
  • Maintain visual quality and consistency of levels according to the project's quality bar and art direction.
  • Integrate environment assets and textures into the level.
  • Optimize levels for performance in collaboration with Tech Art and Design.
  • Support bug fixing and visual polish throughout production and testing.
  • Verify level quality in engine and make necessary improvements.

Requirements

  • Understanding of architectural and natural environment composition, scale, and structure.
  • Knowledge of gameplay readability, player navigation, and visual guidance principles.
  • Experience optimizing levels for real-time engines.
  • Strong modeling skills for modular environment assets.
  • Experience with Maya and/or Blender.
  • Proficiency in Unreal Engine or similar real-time engines.

Nice to have

  • Knowledge of material optimization techniques for real-time engines.
  • Basic understanding of lighting principles and experience adjusting lighting in real-time engines.
  • Experience with procedural tools such as Houdini is a plus.
  • Experience working on shipped titles.

Culture & Benefits

  • Being part of an international team of experts.
  • Integral part of the local star-team, immersed in a people-oriented culture.
  • Opportunities for professional growth within the Keywords Studios Group.
  • Working and hanging out with a team of dedicated and fun-loving people.