TL;DR

Character Asset TD (Gamedev): Supporting the character division's asset production and ensuring technical quality for high-profile animated projects with an accent on asset troubleshooting, pipeline management, and AOV mask processing. Focus on adapting to complex technical requirements, ensuring delivery standards, and maintaining consistency across high-end assets for film and gaming.

Location: Hybrid in Hungary or remote freelance contract worldwide.

Company

A world-renowned 3D animation studio creating content for major brands like Netflix, Amazon, and leading game franchises.

What you will do

  • Detect, troubleshoot, and resolve asset and render errors.
  • Test and approve assets, ensuring they meet production delivery requirements.
  • Process and manage incoming client assets.
  • Handle asset lifecycle tasks including restoring, packing, and archiving.
  • Perform AOV mask painting and management.
  • Adapt to and track changes within the production pipeline.

Requirements

  • At least mid-level proficiency in Autodesk Maya.
  • Knowledge of ZBrush, Substance Painter, Nuke, and Photoshop.
  • Ability to communicate effectively in English.
  • Strong teamwork, proactivity, and problem-solving skills.
  • Precision and high attention to technical detail.

Nice to have

  • User-level knowledge of CG asset production.
  • Basic knowledge of rendering and compositing principles.
  • Familiarity with MEL or Python scripting.

Culture & Benefits

  • Full-time employment in Hungary or global freelance contract options.
  • Opportunity to work on internationally recognized, world-class projects.
  • Supportive and professional work environment.
  • Potential for long-term collaboration.
  • Focus on personal and professional development within the character team.