TL;DR
Mid/Senior Rendering Engineer (Gamedev): Building and optimizing high-quality AAA rendering solutions for a new IP with an accent on visual fidelity and performance across PC and consoles. Focus on developing rendering technology, profiling system performance, and collaborating with art teams to deliver visually compelling experiences.
Location: Malmö, Sweden or Warszawa, Poland (Onsite role)
Company
Elsewhere Entertainment is a game development studio dedicated to crafting innovative and high-quality gaming experiences as part of the Activision network.
What you will do
- Maintain, profile, and optimize existing rendering systems for PC and console platforms.
- Develop new rendering solutions specifically for open-world environment requirements.
- Partner closely with art teams to ensure high performance and visual quality.
- Collaborate within the Engine & Tools team to advance overall rendering performance.
- Take ownership of technical tasks and contribute to team effectiveness.
Requirements
- Demonstrated professional industry experience in game development.
- Strong proficiency in C++ and graphics programming.
- Professional knowledge of GPU and CPU architecture.
- Experience with multithreaded programming and low-level graphics APIs.
- Practical experience with low-level profiling and optimization tools.
- Familiarity with PBR and raytracing techniques.
Nice to have
- Shipped at least one AA or AAA game title.
- Experience working with console graphics stacks.
- Experience sharing technical knowledge through papers, articles, or presentations.
Culture & Benefits
- Focus on inclusivity, mutual respect, and thoughtfulness.
- Opportunities to contribute to major gaming franchises.
- Collaborative work environment dedicated to innovative entertainment.
- Emphasis on professional development and ownership of work.
