TL;DR

Expert System Designer (Gamedev): Designing and delivering advanced gameplay systems for a new IP with an accent on systemic backend architecture and balancing player experience. Focus on writing high-level documentation, implementing complex systems via object-oriented scripting, and collaborating with cross-functional teams.

Location: Malmö, Sweden or Warszawa, Poland

Company

Elsewhere Entertainment is a game development studio and part of the Activision organization, focused on creating iconic, high-quality interactive entertainment.

What you will do

  • Define the foundations of gameplay systems through detailed and high-level documentation.
  • Collaborate with engineering, art, and design teams to deliver the systemic backend.
  • Balance and tune gameplay mechanics to ensure a market-leading player experience.
  • Communicate complex design ideas effectively across diverse development teams.
  • Implement intermediate-level systems using object-oriented scripting languages.

Requirements

  • Professional experience in the game industry is required.
  • At least one shipped AAA or AA game is required.
  • Strong understanding of object-oriented programming.
  • Understanding of complex math.
  • Ability to demonstrate high-level, big-picture thinking.

Nice to have

  • Experience working with various development engines.
  • Advanced communication and documentation skills.

Culture & Benefits

  • Focus on inclusivity, mutual respect, empathy, and professional collaboration.
  • Opportunity to work on a new, innovative IP within a major gaming brand.
  • Commitment to a diverse, welcoming, and inclusive working environment.
  • Exposure to world-class development technology and iconic gaming franchises.