TL;DR
Expert System Designer (Gamedev): Designing and delivering advanced gameplay systems for a new IP with an accent on systemic backend architecture and balancing player experience. Focus on writing high-level documentation, implementing complex systems via object-oriented scripting, and collaborating with cross-functional teams.
Location: Malmö, Sweden or Warszawa, Poland
Company
Elsewhere Entertainment is a game development studio and part of the Activision organization, focused on creating iconic, high-quality interactive entertainment.
What you will do
- Define the foundations of gameplay systems through detailed and high-level documentation.
- Collaborate with engineering, art, and design teams to deliver the systemic backend.
- Balance and tune gameplay mechanics to ensure a market-leading player experience.
- Communicate complex design ideas effectively across diverse development teams.
- Implement intermediate-level systems using object-oriented scripting languages.
Requirements
- Professional experience in the game industry is required.
- At least one shipped AAA or AA game is required.
- Strong understanding of object-oriented programming.
- Understanding of complex math.
- Ability to demonstrate high-level, big-picture thinking.
Nice to have
- Experience working with various development engines.
- Advanced communication and documentation skills.
Culture & Benefits
- Focus on inclusivity, mutual respect, empathy, and professional collaboration.
- Opportunity to work on a new, innovative IP within a major gaming brand.
- Commitment to a diverse, welcoming, and inclusive working environment.
- Exposure to world-class development technology and iconic gaming franchises.
