TL;DR
Principal Animation Artist (Gamedev): Leading animation systems and character performance for an unannounced R&D project with an accent on defining craft standards and cross-disciplinary collaboration. Focus on translating complex character mechanics into expressive, high-quality gameplay animation while mentoring internal and outsourcing teams.
Company
A global leader in interactive entertainment, developer of League of Legends and other iconic titles.
What you will do
- Define and evangelize the animation vision and creative direction for a new product.
- Develop and maintain animation style guides and production processes.
- Collaborate with cross-functional teams to integrate expressive character animations into gameplay.
- Mentor animation team members and guide external outsourcing partners to ensure quality.
- Translate complex character concepts into high-fidelity, player-facing interactive performance.
Requirements
- 8+ years of professional experience using Maya.
- Proficiency in Unreal Engine.
- At least one full cycle of a shipped game project.
- Fluency in Mandarin Chinese is required.
- Deep familiarity with League of Legends IP and art style.
Nice to have
- Experience collaborating with game design partners on interactive systems.
- Strong storytelling and pre-visualization skills.
- Proficiency in English.
Culture & Benefits
- Opportunity to work on an experimental, high-impact R&D product.
- Environment focused on player experience and creative experimentation.
- Culture of serious play and professional growth through feedback and mentorship.
Hiring process
- Portfolio or demo reel submission is required.
- Potential art test to evaluate craft skills.
