TL;DR

Senior Tools Engineer (Gamedev): Designing and implementing robust procedural tools for content creation and game development with an accent on UI framework maintenance and DCC pipeline integration. Focus on building efficient, intuitive workflows for artists and designers to improve productivity and world-building capabilities.

Location: Malmö, Sweden or Warszawa, Poland

Company

Elsewhere Entertainment is a game studio under Activision, dedicated to creating innovative, high-quality, and inclusive entertainment experiences.

What you will do

  • Design, implement, and maintain procedural tools to support efficient game development.
  • Collaborate with artists, designers, and engineers to create intuitive tools that meet production needs.
  • Identify and drive pipeline improvements to increase quality, consistency, and team productivity.
  • Develop and maintain the studio's proprietary UI framework.
  • Write clean, reliable, and maintainable C++ code.

Requirements

  • Professional programming experience in game development, tools, or pipeline engineering.
  • Strong C++ skills and solid grasp of modern development best practices.
  • Hands-on experience building procedural content tools such as terrain systems or level generation.
  • Understanding of DCC pipelines and tool integration.
  • Practical UI development experience with frameworks like Qt, ImGui, or WPF.
  • User-centered mindset with an iterative approach to tool development.

Nice to have

  • Experience with procedural content workflows in Houdini or Blender.
  • Familiarity with Unreal Engine and editor tooling.

Culture & Benefits

  • Focus on inclusivity, mutual respect, and collaboration.
  • Opportunity to contribute to a new, innovative IP.
  • Professional environment dedicated to advancing game technology.
  • Commitment to a diverse and supportive workplace.