TL;DR

Technical Artist (Gamedev): Bridging the gap between the art and development teams, integrating art assets into the game engine, and creating technical art elements like effects and animations. Focus on asset validation, performance monitoring, and developing software tools for game production.

Location: Onsite, Tel Aviv, Israel

Company

SuperPlay is a leading gaming company dedicated to creating unforgettable mobile gaming experiences.

What you will do

  • Support artists and developers during the art integration process.
  • Validate assets and monitor feature impact on app performance.
  • Develop software and tools required for game production.
  • Port finished art to the game engine and ensure the final result meets artistic expectations.
  • Ensure art assets meet technical requirements and gatekeep asset quality and compression.
  • Research and oversee the implementation of rendering techniques.

Requirements

  • Familiar with the Unity game engine
  • Basic or better knowledge in C#.
  • Strong attention to detail.
  • A portfolio/demo reel demonstrating experience with particle effects and animations using Unity Engine.
  • Experienced in using the following software: Unity3D, Photoshop, Git Client / Console.

Nice to have

  • Experience with visual scripting (i.e bolt, blueprint etc).
  • Rendering and post-effects experience and a basic understanding of rigging.
  • Have artistic skills - proportion, color, composition.
  • Have shader development experience (scripting).
  • Have experience with Maya or similar 3d authoring tools.

Culture & Benefits

  • Join a rapidly expanding mobile games company.
  • Be part of a team made up of talented, passionate, and ambitious professionals.