TL;DR

Sound Designer (Gamedev): Creating original SFX and implementing sounds in Unreal Engine and Wwise for horror-infused games with an accent on sound design methods and recording techniques. Focus on collaboration across departments to deliver the best audio experience and scare people using sound.

Location: Remote, anywhere in Małopolskie, Poland

Company

Bloober Team is a game development studio creating horror experiences, fostering a collaborative environment where every voice matters.

What you will do

  • Create quality, original SFX using a range of sound design methods and recording techniques.
  • Implement and test sounds in Unreal Engine and Wwise.
  • Work closely with the talented Audio Team.
  • Collaborate across departments to deliver the best audio experience.
  • Scare people using sound.

Requirements

  • Around 2 years of relevant industry experience.
  • Sound design skills shown through portfolio or demo reel.
  • Proficiency in DAW (preferably Nuendo).
  • Practical knowledge of Wwise middleware.
  • Good knowledge of studio recording techniques.
  • Good command of English.

Nice to have

  • Basic knowledge of blueprints and in engine audio implementation.
  • Experience in working with voice-overs.
  • Musical education.
  • Love for horror/thriller genre.

Culture & Benefits

  • Inclusive culture: fostering a welcoming atmosphere where everyone feels valued and empowered.
  • Remote-friendly options.
  • Financially stable company with a clear vision, investing heavily in the team and projects.
  • Passionate team dedicated to creating compelling horror experiences.