TL;DR
Mid Rigger (Game Art): Responsible for building character, creature, vehicle, and prop rigs within Maya with an accent on facial systems and deformation setups. Focus on balancing technical execution with cross-department collaboration to deliver animation-friendly rigs.
Company
One of Us is a company in the VFX industry.
What you will do
- Build advanced Maya rigs for characters, creatures, vehicles, and props.
- Deliver animation-friendly rigs that meet artistic and technical standards, including clean skinning and deformation setups.
- Develop and maintain rigging tools to support team workflows and ensure rigs are stable and compatible with downstream use.
- Collaborate with animation, CFX, and modeling teams to meet rigging needs.
- Maintain clean scene organization with hierarchies and naming conventions.
- Troubleshoot rig and deformation issues during asset or shot work.
Requirements
- Experience rigging in Maya using joints, constraints, and utility nodes.
- Understanding of Matrix math and Maya architecture.
- Understanding of anatomy, deformation, and facial rigging setups.
- Proficiency in Python/Pyside for scripting and automation.
- Solid communication and strong problem-solving skills.
- 3-5 years of rigging experience in a VFX environment.
Nice to have
- Experience with Git and GitLab or equivalent.
- Understanding of Houdini-based CFX.
- Experience with facial rigs.
- Adaptability to change with the ability to stay focused and maintain a positive attitude.
Culture & Benefits
- Excellent communication skills, sharing information clearly and actively listening.
- Strong time management skills with the ability to prioritize, meet deadlines, and escalate delays in a timely manner.
- Driven to improve processes with the flexibility to change course when needed.
- Strong collaboration skills and the ability to work well with others.
