TL;DR

Senior Audio Designer (Gamedev): Designing and implementing interactive audio systems and high-quality sound effects for a new IP with an accent on collaborative soundscape creation. Focus on integrating complex audio assets, using middleware like Wwise or FMOD, and contributing to the technical and creative growth of the audio department.

Location: Warsaw, Poland

Company

Elsewhere Entertainment is a game development studio under Activision focused on creating innovative and immersive gaming experiences.

What you will do

  • Define and implement interactive audio systems to build immersive game soundscapes.
  • Create and integrate world-class SFX assets into the game engine.
  • Design audio content from initial asset creation to final in-game implementation.
  • Collaborate closely with audio team leads and the programming department to ensure technical excellence.
  • Contribute to the creative and technological development of the audio team as a core member.
  • Propose and iterate on bold audio ideas and design solutions.

Requirements

  • Proven experience as an audio designer within the games industry.
  • Proficiency in game engines, audio middleware (Wwise or FMOD), and DAW software.
  • Strong expertise in sound design, including both asset creation and engine implementation.
  • Understanding of game editor logic and visual scripting.
  • Strong communication skills and ability to work autonomously.
  • Ability to thrive in a collaborative, professional, and inclusive team environment.

Nice to have

  • Knowledge of audio library management tools such as SoundMiner.
  • Experience with field recording and audio hardware knowledge.

Culture & Benefits

  • Focus on an inclusive, diverse, and respectful workplace culture.
  • Opportunity to contribute to a new IP and shape studio processes.
  • Emphasis on mutual respect, empathy, and professional collaboration.
  • Part of the wider Activision network with access to industry-leading resources.