TL;DR

Soundscape Designer (Gamedev): Creating and managing the overall soundscape and mix for AAA role-playing games with an accent on implementing interactive mixing systems and adhering to technical loudness standards. Focus on translating audio vision into immersive in-game soundscapes while collaborating with technical audio teams to ensure high-fidelity performance across all platforms.

Location: On-site in Guildford, UK

Company

An award-winning developer behind titles like Baldur’s Gate 3 and Divinity: Original Sin 2, known for high-quality, player-focused RPG experiences.

What you will do

  • Define and execute the overall soundscape and mix based on the established audio vision.
  • Design and implement interactive mixing systems to drive game audio.
  • Collaborate closely with the technical audio team to ensure asset integration.
  • Maintain loudness standards and technical requirements across all platforms.
  • Support and mentor junior soundscape designers on the team.
  • Manage tasks and documentation within Jira to support the Audio Producer.

Requirements

  • Full-time, on-site role in Guildford.
  • Proven experience as a Sound Designer or Mixing Engineer on at least one AAA title.
  • Strong expertise in Wwise and complex mixing pipelines.
  • Deep understanding of the game audio production lifecycle from asset creation to final mix.
  • Profound ability to translate artistic audio vision into technical soundscapes.

Nice to have

  • Solid knowledge of linear mixing techniques.
  • Excellent communication skills for cross-team collaboration.

Culture & Benefits

  • Work within a global, award-winning team with a small-studio collaborative feel.
  • Engage in an inclusive, open environment where creative ideas are prioritized.
  • Work alongside highly experienced industry professionals and developers.
  • Benefit from a company culture dedicated to high-quality development and community listening.