TL;DR
Soundscape Designer (Gamedev): Creating and managing the overall soundscape and mix for AAA role-playing games with an accent on implementing interactive mixing systems and adhering to technical loudness standards. Focus on translating audio vision into immersive in-game soundscapes while collaborating with technical audio teams to ensure high-fidelity performance across all platforms.
Location: On-site in Guildford, UK
Company
An award-winning developer behind titles like Baldur’s Gate 3 and Divinity: Original Sin 2, known for high-quality, player-focused RPG experiences.
What you will do
- Define and execute the overall soundscape and mix based on the established audio vision.
- Design and implement interactive mixing systems to drive game audio.
- Collaborate closely with the technical audio team to ensure asset integration.
- Maintain loudness standards and technical requirements across all platforms.
- Support and mentor junior soundscape designers on the team.
- Manage tasks and documentation within Jira to support the Audio Producer.
Requirements
- Full-time, on-site role in Guildford.
- Proven experience as a Sound Designer or Mixing Engineer on at least one AAA title.
- Strong expertise in Wwise and complex mixing pipelines.
- Deep understanding of the game audio production lifecycle from asset creation to final mix.
- Profound ability to translate artistic audio vision into technical soundscapes.
Nice to have
- Solid knowledge of linear mixing techniques.
- Excellent communication skills for cross-team collaboration.
Culture & Benefits
- Work within a global, award-winning team with a small-studio collaborative feel.
- Engage in an inclusive, open environment where creative ideas are prioritized.
- Work alongside highly experienced industry professionals and developers.
- Benefit from a company culture dedicated to high-quality development and community listening.
