TL;DR

Junior Technical Designer (Game Development): Implementing scripted events and building scalable solutions within a proprietary engine for multiple unannounced AAA FPS titles with an accent on gameplay, scripted events, and the moment-to-moment player experience. Focus on building reusable templates and scripting frameworks to reduce duplication and accelerate iteration.

Location: Must be based in the UK

Company

Climax is one of the leading creative lights of independent games development with an outstanding line of top published titles.

What you will do

  • Implement gameplay and level events using visual scripting and proprietary toolsets.
  • Build reusable templates and scripting frameworks to reduce duplication and accelerate iteration.
  • Help resolve gameplay issues across legacy and newly built systems.
  • Collaborate closely with gameplay programmers to evolve or refactor underlying systems where necessary.
  • Identify and reduce technical debt within gameplay content.
  • Support designers by providing technical solutions that preserve design intent.

Requirements

  • Professional experience implementing gameplay and level events on a shipped title (console experience preferred but not mandatory).
  • Professional experience with visual scripting systems (e.g. Unreal Blueprint or comparable node-based systems).
  • Solid general scripting skills and understanding of gameplay logic.
  • Strong problem-solving skills.
  • Clear communicator who can collaborate effectively with both designers and engineers.

Benefits

  • Excellent holiday package.
  • Regular social events.
  • A friendly, focused, ambitious and relaxed working environment.
  • Ongoing training and development, with career progression.
  • Group Private Medical Insurance provided by BUPA.
  • Company Pension Scheme.