TL;DR
Senior Character Rigger (Gamedev): Building high-quality character rigs in Maya and delivering them production-ready into the Unreal Engine pipeline with an accent on AAA animation workflows and scalable, real-time rigs. Focus on supporting rigging for large character roster projects and optimizing rigs for real-time performance.
Location: Montreal, Canada - Office-based
Company
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences.
What you will do
- Build animator-friendly character rigs in Maya.
- Develop efficient skinning and deformation systems.
- Ensure clean export and integration into Unreal.
- Support and improve animation pipelines and workflows.
- Troubleshoot rig, deformation, and engine integration issues.
- Contribute to pipeline tools and best practices.
Requirements
- A minimum of 5 years experience as a Character Rigger in the games industry.
- Expert knowledge of Maya rigging workflows.
- Strong understanding of deformation, skinning, and control systems.
- Experience with Unreal Engine and Blueprints.
- Experience working in AAA game productions.
- Solid understanding of real-time optimization and engine constraints.
