TL;DR

Senior Character Artist (Game Development): Creating high-resolution 3D sculpts and game assets for characters and creatures for a new IP with an accent on combining traditional art techniques with physically based rendering (PBR) materials. Focus on collaborating with art, design, and development teams to align character design with gameplay and narrative goals.

Location: Onsite in Warsaw, Poland, with a four-day-per-week schedule.

Company

Elsewhere Entertainment is developing a new IP and seeks to create innovative and engaging experiences.

What you will do

  • Act as a key creative partner across Art, Design, and Development to align character and creature design with gameplay and narrative goals.
  • Create high resolution 3D sculpts and final low polygon and textured game assets for highly creative characters and creatures.
  • Combine traditional hand-crafted art techniques with next-gen physically based rendering (PBR) materials to create a unique visual style.
  • Partner with artists, designers, and tech artists to collaborate on creative solutions to solve complex character pipeline problems.
  • Collaborate closely with animation and rigging teams to ensure character designs are planned and executed properly.
  • Assist in leading efforts in testing and feedback processes to identify and address character-related issues, bugs, and improvements.

Requirements

  • Strong portfolio showcasing proficiency in creature art for video games.
  • Proficiency in industry-standard 3D modeling and texturing software (e.g., Maya, 3DS Max, Blender, ZBrush, Substance Painter/Designer).
  • Deep understanding of character and creature rigging principles, animation integration, and industry best practices.

Nice to have

  • Hands-on knowledge of modern real-time asset creation pipelines and tools.
  • Familiarity with blendshape-driven morph systems and transformation workflows for gameplay.
  • Experience working closely with rendering/graphics teams to refine materials and troubleshoot character presentations in real-time.
  • Excellent artistic and design skills, including a keen eye for composition, color theory, and visual storytelling.
  • Experience in muscle/fat simulation workflows, as well as with hair and cloth simulation.

Culture & Benefits

  • Inclusive culture with mutual respect for ourselves and our players.
  • Emphasis on thoughtfulness, empathy, professionalism, and collaboration.
  • Driven by a mission to deliver unrivaled gaming experiences for the world to enjoy.